What’s the point? It’s not as if there's even any tangible reward for completing the scenarios, all of which are available from the outset (along with the option to design your own). Instead, all you’ve really done is facilitate the notional entertainment of a couple of thousand pretend funseekers, made a few pretend quid and cleaned their pretend sick off the pretend sidewalk. In the time it can take to get a viable theme park up and running, you could have flown to the US, watched four major motion pictures, or even simply had a good night’s sleep. Whether starting from scratch, or attempting to manage one of the pre-built parks, it sucks you in and eats up the hours of your life like some giant voracious carnivore. And it’s as disgustingly addictive as ever.
#Torrent roller coaster tycoon classic Pc
Thief Of Timeīut hey, perhaps you weren’t playing PC games three and a half years ago, and RollerCoaster Tycoon 2 allows you to experience that classic gameplay in the modern era. Barring a couple of new features and coasters, it’s identical, and at best can be described as a glorified expansion pack. Well, both of those descriptions apply today, because it’s the same sodding game! The same graphics, the same interface, the same rides. Back in April 1999, erstwhile gimp Charlie Brooker (whatever happened to him?) described it as "ludicrously moreish," despite berating the graphics for being "a bit on the Amiga side. Nevertheless, RollerCoaster Tycoon certainly was a largely brilliant game. You almost have to admire their chutzpah (as well as their 30 grand salaries and company cars). A short news story announced the pending game thus: "The original RollerCoaster Tycoon may be partly responsible for the flood of tycoon games that currently afflicts the PC market, but it was nonetheless a brilliant game." Through the magic of the Infogrames marketing department, this was quoted -in reference to RollerCoaster Tycoon 2. Perversely, Infogrames appears to have inadvertently acknowleged this fact in its promotional material, courtesy of one of the most blatant examples of misquoting we’ve ever seen. That said, without the addition of the number two in the title, even non-simpletons would struggle to tell the difference. Despite being little more than a thinly-veiled homage to Theme Park - arguably the game that started it all - Chris Sawyer’s quirky big dipper ’em up proved a worldwide hit with five million copies being sold.įollowing a couple of largely unnecessary add-ons, this is - as all but the most simple-minded will have already guessed - the full-blown sequel. The dross, namely the original RollerCoaster Tycoon. Derivative nonsense in the main, but one title stands out from We've been bombarded with the likes of Zoo Tycoon, Moon Tycoon, Hotel Giant, Beach Life, not to mention the little-known classic, Chip Shop Manager. In recent years, so-called 'tycoon' games have become something of a byword for mediocrity, with the genre extrapolated to cover the most unlikely of subject matters. Other times you might want to add a new ride here, a new thing there and expand at a slower pace. Sometimes, you have to just stick with what you have for a while to make some money before you can do a big expansion. I would change my prices regularly as well as work on keeping my park fresh.
Keeping your park guests happy and spending money is really addictive.
Some people may complain about your prices, but the profit margin on stuff like this can be huge and as long as they are having enough fun, you can get away with it. You can do this in many different ways, but for me, the best way is by making stuff like your food and drinks as expensive as they can be. One way that is fun to make some serious money in RollerCoaster Tycoon 2 is by fleecing your park patrons for everything they have. You may lack the budget to do this so you have to be very smart with the way you go about expanding your park. While you may want to expand your park at a rate that is just insane. You see a huge part of the game is keeping your budget in check.